The IDeATe Network at Carnegie Mellon University provides opportunities for interdisciplinary collaboration through courses and space. The websites for selected individual courses are indexed below, allowing for accessible reference to the syllabi and documentation as available. This is a small fraction of the total number of available IDeATe courses; a fuller listing appears on our main site.
玄幻奇幻小说排行榜
- 12-030 IDeATe Special Topics: Responsive Structures
- 16-376 Kinetic Fabrics
- 16-455/48-530 Human-Machine Virtuosity
- 39-245 Rapid Prototype Design
- 53-471/671 Game Design, Prototyping, and Production
- 53-472/672 Advanced Game Studio
- 53/48-559?Reality Computing Studio II
- 57-344/60-407 Experimental Sound Synthesis
- 60-223 Introduction to Physical Computing
- 60-424 Experience Machine
- 60-461/761 Experimental Capture
- 99-352 A3?IDeATe Soft Fabrication Skills
- 99-355 A3/B3 IDeATe Introduction to Arduino
- 99-361 A IDeATe Portal: Inflatables and Soft Sculpture
Fall 2019
- 15-104 Introduction to Computing for Creative Practice
- 15-322/622 Introduction to Computer Music
- 16-223 Creative Kinetic Systems
- 16/54-375 Robotics for Creative Practice
- 18-090 Twisted Signals: Multimedia Processing for the Arts
- 48-339/739 Making Things Interactive
- 53-353 Understanding Game Engines
- 53-451/751 Research Issues in Game Development
- 53/48-558 Reality Computing Studio I
- 57-421/821 Exploded Ensemble
- 60-223 Introduction to Physical Computing
- 62-150 A Introduction to Media Synthesis and Analysis: Introduction to Textile Media
- 62-362 Activating the Body: Physical Computing and Technology in Performance
- 99-352 A1?IDeATe Soft Fabrication Skills
- 99-355 A1/A2 IDeATe Introduction to Arduino
玄幻奇幻小说排行榜
- 05-418 Design Educational Games
- 16-376 Kinetic Fabrics
- 16-455/48-530 Human-Machine Virtuosity
- 24-672 Special Topics in DIY Design and Fabrication
- 39-245 Rapid Prototype Design
- 53-471/671 Game Design, Prototyping, and Production
- 53-472/672 Advanced Game Studio
- 53/48-559?Reality Computing Studio II
- 57-344/60-407 Experimental Sound Synthesis
- 57-421/821 Exploded Ensemble
- 57-425/825 Expanded Music Performance
- 60-125 IDeATe: Introduction to 3D Animation
- 60-223 Introduction to Physical Computing
- 99-352 A3?IDeATe Soft Fabrication Skills
- 99-355 A3/B3 IDeATe Introduction to Arduino
- 99-360 A3?IDeATe E-Textiles
- 99-361 A IDeATe Portal: Inflatables and Soft Sculpture
Fall 2018
- 15-104 Introduction to Computing for Creative Practice
- 15-322/622 Introduction to Computer Music
- 16-223 Creative Kinetic Systems
- 16/54-375 Robotics for Creative Practice
- 18-090 Twisted Signals: Multimedia Processing for the Arts
- 53-353 Understanding Game Engines
- 53-451/751 Research Issues in Game Development
- 53/48-558 Reality Computing Studio I
- 57-421/821 Exploded Ensemble
- 60-223 Introduction to Physical Computing
- 60-419 Experimental Game Design: Playspaces
- 62-150 A Introduction to Media Synthesis and Analysis: Introduction to Textile Media
- 99-352 A1 IDeATe Soft Fabrication Skills
- 99-355 A1/A2 IDeATe Introduction to Arduino
- 99-358 A1/A2 IDeATe Intro to the Unity Game Engine
- 99-360 A2 IDeATe E-Textiles
Spring 2018
- 16-374/60-428 Art of Robotic Special Effects
- 16-455/48-530 Human-Machine Virtuosity
- 39-245 Rapid Prototype Design
- 48-339/739 Making Things Interactive
- 48-528 Responsive Mobile Environments
- 53-399 Advanced Game Studio
- 53/48-559?Reality Computing II
- 57-344/60-407 Experimental Sound Synthesis
- 57-421/821 Exploded Ensemble
- 57-425/825 Expanded Music Performance
- 60-223 Introduction to Physical Computing
- 99-352 A3/B3 IDeATe Soft Fabrication Skills
- 99-353 A3 IDeATe Solidworks and Laser Cutting
- 99-353 B3 IDeATe Solidworks and Laser Cutting
- 99-355 A3/B3 IDeATe Introduction to Arduino
- 99-360 A3/B3 IDeATe E-Textiles
- 99-361 A IDeATe Portal: Inflatables and Soft Sculpture
- 99-361 B IDeATe Portal: Intelligent Environments
- 99-361 C IDeATe Portal: Storytelling with Machines
Fall 2017
- 15-104 Introduction to Computing for Creative Practice
- 15-322/622 Introduction to Computer Music
- 16-223 Introduction to Physical Computing
- 16/54-375 Robotics for Creative Practice
- 16-456/48-558 Reality Computing
- 18-090 Twisted Signals: Multimedia Processing for the Arts
- 48-734 Reactive Spaces for Media Architecture
- 53-451/751 Research Issues in Game Development
- 57-421/821 The Exploded Ensemble
- 60-223 Introduction to Physical Computing
- 62-478 A1/A2 digiTOOL
- 99-352 A1/A2 IDeATe Soft Fabrication Skills
- 99-353 A1/A2 IDeATe Solidworks and Laser Cutting
Spring 2017
- 05-292 Learning Media Methods
- 05-748 Research Methods for the Learning Sciences
- 15-323/623 Computer Music Systems and Information Processing
- 15-365/60-422 Experimental Animation
- 15-394 A3/A4 Intermediate Rapid Prototyping
- 16-374/60-428 Art of Robotic Special Effects
- 16-455/48-530 Human-Machine Virtuosity
- 16-457/48-559 Reality Computing II
- 39-245 Rapid Prototype Design
- 48-390 Physical Computing Studio
- 48-528 Responsive Mobile Environments
- 48-739 Making Things Interactive
- 53-230 Programming for Game Designers
- 57-344/60-407 Experimental Sound Synthesis
- 57-421/821 Exploded Ensemble
- 57-425/825 Expanded Music Performance
- 60-461 Experimental Capture
- 62-478 A3/A4 digiTOOL
- 99-352 A3/A4 IDeATe Soft Fabrication Skills
- 99-353 A3/A4 IDeATe Solidworks and Laser Cutting
- 99-354 A3/A4 IDeATe Machine Shop, Lathe, Mill, Metrology
- 99-355 A3/A4 Introduction to Arduino
Fall 2016
- 05-291 Learning Media Design
- 05-823 E-Learning Design Principles
- 15-104 Intro to Computing for Creative Practice
- 15-294 A1/A2 Rapid Prototyping Technologies
- 15-322/622 Intro to Computer Music
- 15-463 Computational Photography
- 16-223 Intro to Physical Computing
- 16-375/54-375 Robotics for Creative Practice
- 18-090 Twisted Signals
- 24-672 DIY Design and Fabrication
- 49-300 Integrative Product Conceptualization
- 54-498/60-446 Expanded Theater
- 57-421/821 The Exploded Ensemble
- 60-212 Interactivity and Computation
- 60-223 Intro to Physical Computing
- 60-333 Character Rigging for Production
- 62-150 Intro to Media Synthesis and Analysis
- 62-478 A1/A2 digiTOOL
- 99-352 A2 IDeATe Soft Skills Fabrication
- 99-355 A2 Introduction to Arduino
Spring 2016
- 05-292 Learning Media Methods
- 15-294 A3/A4 Rapid Prototyping Technologies
- 16-457/48-559 Reality Computing II: Design Realization
- 48-390 Physical Computing Studio
- 48-528 Responsive Mobile Environments – Mars Studio
- 57-344 Experimental Sound Synthesis
- 99-352 IDeATe Soft Skills Fabrication
- 99-355 A4 Introduction to Arduino
Fall 2015
- 05-291 Learning Media Design
- 05-823 E-Learning Design Principles
- 15-104/60-212 Intro to Computing for Creative Practice
- 16-223 Introduction to Physical Computing
- 16-375 Robotics for Creative Practice
- 16-456/48-558 Reality Computing
- 18-090 Digital Media Interactions: Signal Processing for the Arts
- 24-672 DIY Design and Fabrication
- 54-498/798/60-446/746 Expanded Theater
- 60-210 Electronic Media Studio: Introduction to Interactivity
- 60-223 Introduction to Physical Computing
Spring 2015
- 05-292 Learning Media Methods
- 16-455/48-530 Human-Machine Virtuosity
- 53-230 Programming for Game Designers
- 57-344 Experimental Sound Synthesis